Ross recently did an interview with ex-game director and controversial figure David Jaffe in which he discussed the topic of Days Gone’s sales. Ross said that his number for Days Gone’s sales comes from PlayStation Trophy data pulled from a data-scraping website named Gatestat. The Gamestat website, oddly, has been offline for some time, but has been used for similar estimates in the past. Needless to say, however, it’s not an official source or reliable for this kind of data.
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The numbers that Ross had previously shared were that Days Gone had potentially sold as much as 10 million copies. This number, he insinuates, should neve been plenty to persuade Sony to greenlight a Days Gone sequel. Ghost of Tsushima is believed to have a sequel in the works, after all, and only sold around 8 million copies. If Ross’ numbers are fudged or based on incorrect data, that makes his argument much less persuasive.
Ultimately, sales may or may not have been a major factor in the decision not to make a Days Gone sequel. The reception of the open-world zombie game was middling, drawing in a Metacritic rating of 71% compared to Ghost of Tsushima’s 83%. When deciding to make a sequel it’s important for the fanbase to actually be excited for it, after all.
The issue is understandably frustrating to Ross, as well as the developers at Sony Bend Studio, who put their lives into Days Gone for several years. Ross even left Sony Bend Studio in 2019 following the release of Days Gone, though he hasn’t shared the reason for his departure.
This past year, Ross told fans to keep their hopes up because a Days Gone sequel was still a possibility in the future. That may be growing less and less true, however, with how much odd controversy continues to build around the game. Sony Bend Studio, at the very least, will be able to take the lessons of Days Gone and make its next project that much better.
Days Gone is available now on PC and PS4.
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Source: YouTube