Garvin opened up about the lifestyle of the game’s decaying despots, comparing them to what fans have seen in franchises like 28 Days Later as opposed to The Walking Dead.

Garvin also elaborated on how these cycles will directly tie into gameplay, stating that players will need to be mindful of the freakers’ habits if they want to be successful:

This is a more elaborate system than gamers have seen in the past, at least as far as zombie games are concerned. Having so many large groups of enemies to keep track of will surely add another layer of depth while players are out exploring the world, which should help shake things as players progress through the game.

Days Gone is Studio Bend’s first crack at a big-budget game in quite some time. The studio’s biggest franchise is probably Syphon Filter, a third person stealth series that debuted in the late 90’s. The team has since worked on a number of franchises in smaller ways, like the PlayStation Vita game Uncharted: Golden Abyss, which was one of the best titles to grace the handheld system.

Sony has been delivering some well-reviewed titles as of late, and Days Gone is poised to continue that cycle. Gamers will have to wait until next year to find out, but it may even be able to give The Last of Us a run for its money. Comparisons of Deacon, the main character, to Daryl Dixon from The Walking Dead are sure to flood the Internet upon the game’s release, but hopefully, that will encourage Studio Bend to create an even cooler character.

Days Gone will release February 22, 2019, for the PS4.